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CfP - CHI Play Workshop - Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect

Workshop Details
People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they are seemingly at odds with the field’s focus on fun and positive affect. We argue that the positively­ biased perspective on desirable emotions in games misses out on opportunities that the interplay between positive and negative emotions offers.
16 October 2016 - 16 October 2016   Austin, Texas, USA
Call for Papers

See the website for more details on the 4-page position papers, the motivation, and outcomes of a previous workshop.

***Important Dates***
26th July, 2016: Submissions deadline
12th August, 2016: Acceptance notification
16th October, 2016: Workshop

*** Submission facts ***
4-pages CHI extended abstract format
Presentation slides for industry professionals are accepted
Submission via EasyChair (https://goo.gl/uC9eFg)

*** Organizers ***
Elisa D. Mekler, University of Basel
Stefan Rank, Drexel University
Sharon T. Steinemann, University of Basel
Max V. Birk, University of Saskatchewan
Ioanna Iacovides, The Open University

Deadline:  26 July 2016
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