This W3C Workshop is taking place right before
the Accounting for Social Variables in Human Computer Interaction
Workshop linked to the European project
SSPNet (Social Signal Processing Network).
Background
The W3C Emotion Markup Language (EmotionML) is a representation of
emotions and emotion-related states for use in technology.
As the web is becoming ubiquitous, interactive, and multimodal,
technology needs to deal increasingly with human factors including
emotions.
The
present draft specification of EmotionML aims to strike a balance
between practical applicability and scientific well-foundedness, and
we believe the language is important for accessibility as well, e.g.,
helps people with autism spectrum.
EmotionML is based on the understanding that there is no general agreement
in the community regarding the vocabularies that should be used for describing
emotions. As a consequence, the user can specify which emotion vocabulary to
use in a given document. The specification comes with a selection of
"recommended" vocabularies; users can choose among these or define their own,
custom emotion vocabularies.
We identified three broad use case types for the language.
- Manual annotation of material involving emotionality, such as annotation
of videos, of speech recordings, of faces, of texts, etc.;
- Automatic recognition of emotions from sensors, including physiological
sensors, speech recordings, facial expressions, etc., as well as from
multi-modal combinations of sensors;
- Generation of emotion-related system responses, which may involve
reasoning about the emotional implications of events, emotional prosody in
synthetic speech, facial expressions and gestures of embodied agents or
robots, the choice of music and colors of lighting in a room, etc.
Workshop Goals and Scope
The workshop is aimed at receiving feedback from the community on the
current EmotionML specification, with an emphasis on the following issues:
- Is the current list of recommended vocabularies scientifically sound and
defendable? Should descriptions be added, removed, or presented
differently?
- Does the specification have sufficient expressive power? Can it represent
what people need to represent?
- Is EmotionML easy enough to use, or should the syntax be changed somehow
to avoid any confusions etc.?
In order to address these questions, it might be helpful to develop for each
of the three above-mentioned application types a concrete, protoypical, use
case scenario, on the basis of which the issues could be validated.
Participants are encouraged to outline such use cases in their position papers
as a basis for a common discussion during the workshop.
Position papers and discussions at the workshop are expected to lead to an
understanding whether revisions to the EmotionML specification are needed
before the formal standardisation process continues.
Requirements for Participation
Position papers will be the basis for the discussions at the workshop.
Position papers must be submitted by the date shown below. The program
committee will select papers that provide targeted contributions for improving
the Emotion Markup Language.
All workshop attendees must submit a position paper of 1 to 5
pages. All position papers will be published on the workshop website;
the authors of selected position papers will be invited to present their
position paper at the workshop to foster discussion.
Participation in the workshop is conditional upon acceptance of the position
paper by the program committee.
Position papers must be written in English. All papers should be 1 to 5
pages, although they may link to longer versions or appendices. Allowed formats
are valid HTML or XHTML, PDF, or plain text. Papers in any other format
(including invalid HTML/XHTML) will be returned with a request for correct
formatting.
Accepted position papers will be published on the public Web page of the
workshop. Submitting a position paper comprises a default recognition of these
terms for publication.
The Program Committee will ask the authors of particularly salient position
papers to explicitly present their position at the workshop to foster
discussion. Presenters will be asked to make the slides of the presentation
available on the workshop home page in HTML, PDF, or plain text.
See important dates below for submission and
registration deadlines.
Participation will be governed by the following:
- To ensure maximum diversity, the number of participants per organization
will be limited.
- W3C membership is not required to participate in this workshop.
- Workshop sessions and documents will be in English.
- Attendees are required to submit a position paper.
Workshop Organization
Workshop Organizing Committee:
Program Committee:
The current program committee consists of:
- Paolo Baggia, Loquendo
- Felix Burkhardt, Deutsche Telekom
- Rafael Calvo, NICTA
- Sazzad Hussain, NICTA
- Alessandro Oltramari, CNR
- Catherine Pelachaud, CNRS, Telecom ParisTech
- Christian Peter, Fraunhofer Gesellschaft
- Marc Schröder, DFKI
- Enrico Zovato, Loquendo
Venue and Schedule:
The workshop will be held at Institut Telecom Paristech, Paris, France.
The workshop program will run from 9:00 am to 6 pm on both days, 5 and 6
October 2010.
Registration:
Information on registration, hotel and logistics will be sent with the
notification of acceptance.
Important Dates
| Date |
Event |
| 6 September 2010 |
Deadline for position papers. Submit position papers to <team-emows-submit@w3.org>. |
| 14 September |
Acceptance notification and registration instructions sent. |
| 22 September |
Program and accepted position papers posted on the workshop
website. |
| 27 September |
Deadline for registration. |
| 5 October |
Workshop Begins (9:00 AM) |
| 6 October |
Workshop Ends (6:00 PM) |
| 15 October 2010 |
Conference minutes and conference deliverables posted on the workshop
website. |
The Logistics, the Presentation Guideline and the Agenda will be made
available on the W3C Web server.