Call for papers
MISUSE AND ABUSE OF INTERACTIVE TECHNOLOGIES
Special
Issue of Interaction Studies:
Social Behaviour and Communication in Biological and Artificial Systems
Current HCI research is witnessing a shift
from a materialistic perspective of viewing the computer as a tool for
cognition to an experiential vision where the computer becomes a medium for
emotion. So far, investigations into the user emotional engagement in computing
have mainly addressed the elicitation of positive feelings, including
enjoyment, happiness, and fun. Research in Funology (Blythe,
Monk, Overbeeke, & Wright, 2003) echoes Norman's conclusions about aesthetics: fun matters–fun interfaces work
better. Unfortunately, enjoyment is not something added to an emotionally
neutral computing experience. The user's experiences are colored by a host of emotions, many of
them negative.
Workshops held at Interact2005 and CHI2006 (De
Angeli, Brahnam, & Wallis, 2005; De Angeli, Brahnam, Wallis, & Dix,
2006) suggested that interface
design and metaphors can inadvertently rouse more than user dissatisfaction and
angry reactions: they can promote a wide range of negative behaviors that are
directed not only towards the machine but also towards other people. The idea
of a medium for emotion implies the possibility of harming the user, designing
computer programs which generate anger, sadness, fear, and grieves.
The goal of this special issue is to
address the darker side of HCI by examining how computers sometimes bring about
the expression of negative emotions and disinhibited behaviour. We are
interested, for example, in the phenomena of human beings abusing their
computers. Is it truly a form of abuse? What consequences does it have on
user’s performance and interaction design? Disinhibited behaviours directed
against computers can take many forms, ranging from verbally abusing a machine
to physically attacking it. In some cases, particularly in the case of embodied
conversational agents, there are questions about how the machine should respond
to user abuses. We are also interested in understanding the psychological underpinnings
of computer-mediated abuse and in exploring how HCI factors influence
human-to-human abuse in computer mediated communication. Key issues include,
but are not limited to:
- How does the misuse and abuse of the interface affect the
user's experience?
- How do different interface metaphors (embodied conversational
characters, windows, desktops, robots) shape a propensity to misuse or
abuse the interface?
- What design factors trigger or restrain disinhibited behaviors?
- How does technology-mediated abuse differ from other forms of
abuse, e.g., the abuse of people, symbols, flags sacred objects, and
personal property?
- How can we develop embodied conversational characters or robots
that learn to constrain users who engage in verbal abuse? Should ethical values
for human societies and HCI be identical?
Do we even need to diffuse it?
- What social norms and values play a role on technology misuse
and what influence does the power distance between the agent/robot and the
user have?
References:
Blythe, M., Monk, A., Overbeeke, K., & Wright, P. (Eds.). (2003). Funology: From Usability to Enjoyment.
Boston: Kluwer, Academic Publisher.
De Angeli, A., Brahnam, S., & Wallis, P.
(Eds.). (2005). Proceedings of the
Interact 2005 Workshop on Abuse: The
dark side of Human-Computer Interaction. Rome September 12.
De Angeli, A., Brahnam, S., Wallis, P., &
Dix, A. (Eds.). (2006). Proceedings of
the CHI2006 workshop on Misuse and Abuse of Interactive Technologies.
Montreal, April 22.
Guest Editors:
Antonella De Angeli (University of
Manchester), UK
Sheryl Brahnam (Missouri State University),
US
Christoph Bartneck (Eindhoven University of
Technology), NL
Catherine Pelachaud (Université de Paris
8), FR
Submissions:
Research articles should not exceed 8000
words. Contributions should be in British or American English and should follow
the American Psychological Association (APA) style. Please submit an electronic
file of your paper (preferably in PDF), double spaced, with margins of 3 cm all
round to
Antonella.de-angeli@manchester.ac.uk
The first page of a manuscript should
contain the title of the article, the name, affiliation, email and postal
address of each author. Followed by a self-contained abstract in English (max.
150 words) that includes the keywords pertaining to your article, and a
biographical note about the author(s) of not more than 100 words.
Important Dates:
Authors intending to submit are encouraged
to contact Antonella De Angeli as soon as possible to discuss paper ideas and
suitability for this issue.
- January 19th, 2007: Submission
- March 9th, 2007: Notification of acceptance
- April 6th, 2007: Submission of camera‑ready version
Journal Details:
Interaction Studies aims to advance
knowledge in the growing and strongly interdisciplinary area of interaction
studies in biological and artificial systems. It intends to act as a medium for
dialogues across the boundaries of academic disciplines for research into
social behaviour and communication that has traditionally been presented in
separate specialist journals.
Editor-in-Chief: Kerstin Dautenhahn and James
Hurford
Department of Computer Science, University of Hertfordshire, UK
University of Edinburgh, UK
ISSN: 1572-0373
E-ISSN: 1572-0381
http://www.benjamins.com/cgi-bin/t_seriesview.cgi?series=IS
Contact:
Antonella De Angeli
Centre for Human-Computer Interaction
Design
School of Informatics, the University of Manchester
Manchester M60 1QD, United Kingdom
antonella.de-angeli@manchester.ac.uk
http://www.bartneck.de/journal/is/