Organised by Abdolhossein Sarrafzadeh, Massey University, New Zealand
Robots without the ability to detect
human emotions and computers with the current state of technology being
limited to the keyboard and mouse are no more than autistic machines.
This has made affect based human robot interaction an area of
increasing importance in recent years. Human emotions and nonverbal
communications are a vital part of human-human communication. Many
computer systems and robots would significantly improve performance if
they could adapt to the emotional state of the humans using them, for
example if robots, information/ help kiosks, ATM’s, automatic ticketing
machines could recognize when users were confused, frustrated or angry
they could adapt themselves or guide the user back to remedial help
systems so improving the service. However, not being able to estimate
the affective state of the users they are not able to offer these
additional capabilities.
Affective computing is a promising area
in providing solutions to the many problems in detection,
interpretation, inclusion and expression of emotions in future
human-robot and human-computer interfaces. Realizing the growth in the
field of affective computing in recent years, this Special Session aims
to provide a forum for scientists and emerging researchers to discuss
problems, present their solutions and exchange ideas. The Special
Session aims to provide an environment for the research community of
affective computing and human machine interaction to strengthen
possibilities for collaborations providing for improved solutions for
the existing problems of affective computing and human robot
interaction.
Prospective authors are invited to
submit papers for presentation at the Special Session. Papers should be
submitted to Abdolhossein Sarrafzadeh H.A.Sarrafzadeh@massey.ac.nz following the ICARA conference guidelines- visit http://icara.massey.ac.nz/.
Deadline for submission is 15 July 2006.
Scope of the Special Session
-Affective robotics and humanoid robots
-Detection of Emotion and Non-Verbal Cues
-Emotion and nonverbal communications in game playing
-Affect in virtual reality
-Expression of affect by computers and robots
-Affective tutoring systems
-Adapting through emotions and nonverbal cues in intelligent user interfaces
-Theoretical aspects of emotions