|
|
- Info
workshops_folder
-
Misuse and Abuse of Interactive Technologies
-
So far research into the user's emotional engagement in computing has addressed pleasurable affective states such as enjoyment, fun, and playfulness. Abuse: The darker side of human-computer interaction at Interact 2005 explicitly addressed negative emotions in computing. It was concluded in this workshop that interface design and metaphors can inadvertently rouse more than user dissatisfaction and angry reactions: they can promote a wide range of 'abusive' behaviors that are directed not only towards the machine and the interface but also towards other people.
-
Agent Construction and Emotions (ACE 2006): Modeling the Cognitive Antecedents and Consequences of Emotion
-
The workshop will explore the intersection of emotion theory and intelligent system design, and the potential for this intersection to improve our understanding of both human and artificial intelligence. In particular, we seek to emphasize the interplay between emotion and deep models of cognition in adaptively navigating complex physical and social environments. This places an emphasis on psychological paradigms that stress cognitive processes, such as appraisal theory, computational systems that model the cognitive antecedents and consequences of emotion, and research that models emotion-evoking social and task environments.
Symposium M at the 18th European Meeting on Cybernetics and Systems Research.
-
Emotion: Corpora for Research on Emotion and Affect
-
Workshop in association with LREC 2006, Genoa, Italy, 23 May 2006, dedicated to the following topics. What kind of theory of emotion is needed to guide the area? What are appropriate sources? Which modalities should be considered, in which combinations? What are the realistic constraints on recording quality? How can the emotional content of episodes be described within a corpus? (more...)
-
Special session on 'Emerging Multimodal Interfaces' during the Artificial Intelligence Applications and Innovations conference
-
This special session brings together researchers from three diverse IST projects (IP CHIL, NoE Humaine and NoE Similar) presenting on-going work in the fields of multimodal analysis and fusion, ubiquity and context awareness, mixed reality and recording of personal experiences.
-
Toward Social Mechanisms of Android Science
-
-
Workshop on Intelligent technologies, affective computing and interaction
-
Purpose of this workshop is to bring together leading researchers and industries in the fields of data capture, analysis and fusion, intelligent systems and cognition and interactive applications, such as interactive installations, embodied conversational agents (ECAs) and mixed reality, as well as EU representatives, in order to present current results and issues from on-going IST projects and discuss the vision and strategic objectives of the next EU Framework Program.
Check the URL listed below for the presentations from the workshop.
-
CFP: 'Speaker Classification'
-
Christian Müller from the German Research Center for Artificial Intelligence and
Susanne Schötz from the University of Lund (Sweden) are editing a collection on
speaker classification which is published by Springer in the LNCS/LNAI series
(section 'State-of-the-Art Surveys' respectively 'Hot-Topics'). In parallel to
the printed book, it is published in full-text electronic form via the Springer
internet platform www.springerlink.com.
-
Special Issue on "Affective Modeling and Adaptation"
-
Papers presenting original contributions pertinent to affective modeling and adaptation are sought for a special issue of the journal "User Modeling and User-Adapted Interaction: The Journal of Personalization Research” (UMUAI) published by Springer.
-
Computational Aesthetics: ARTIFICIAL INTELLIGENCE Approaches to BEAUTY and HAPPINESS
-
Our aesthetic agency for beauty and emotion is one of the most celebrated bastions of humanity. If machines could understand and affect our perceptions of beauty and happiness, they could touch people's lives in fantastic new ways.
-
emotion and computing
-
emotion and computing - current research and future impact
workshop at the KI 2006
-
Reinventing trust- collaboration- compliance in social systems
-
-
HUMAINE Summer School 2006
-
The school aims at a deeper understanding of the emotional processes and a better exploitation of this knowledge for the development of emotion-oriented systems. Research topics will be addressed by HUMAINE partners and invited researchers. The HUMAINE EU Summer School will include seminars, tutorials, round tables, and experimental activities. The latter will be finalised to the setup of a final public concert, where continuous measurement and investigation on emotional phenomena in music performance will be faced.
-
Combining Visualisation and Interaction to Facilitate Scientific Exploration and Discovery
-
The 2006 Workshop "Combining Visualisation and Interaction to Facilitate
Scientific Exploration and Discovery" (British HCI – V&I 2006) aims to
promote the importance of HCI and usability aspects in the visualisation
and exploration of complex data and sharing obtained knowledge with other
people.
-
Engaging with Emotions - The Role of Emotion in HCI
-
The aim of this workshop is to bring together and support the growing community in the field of emotion-related HCI research. The emphasis will be on discussion and joint work on topics such as theoretical fundamentals, emotion detection affairs, affective applications, and ethical and legal issues.
-
Special Session on Affective Computing and Adaptive Human-Machine Interaction
-
The 3rd International Conference on Autonomous Robots and Agents
-
IEEE RO-MAN06 student contest
-
MY ROBOT COMPANION - CALL FOR POSTER PROPOSALS: ROBOT COMPANION DESIGN CONTEST FOR STUDENTS @ RO-MAN 06: The 15th IEEE International Symposium on Robot and Human Interactive
Communication, 6-8 September 2006, University of Hertfordshire, Hatfield, UK.
Sponsored by: COGNIRON, the IST-FET Integrated Project on "Cognitive Robot Companions" (www.cogniron.org). Submit a robot design and you may win a prize!
-
AI and Ambient Entertainment
-
In this FLAIRS Special Track we look at games and other leisure activities that require and encourage physical body movements. Hence, we look at bodily and gestural interaction with game and leisure environments equipped with sensors (cameras, microphones, touch and proximity sensors) and some application-dependent intelligence (allowing reactive and proactive activity). Interpretation of the bodily interaction, requiring domain-dependent artificial intelligence, needs to be done by the environment and the agents that maintain the interaction with the human partner. In the display of reactive and pro-active activity embodied virtual agents play an important role.
-
IFIP ICEC 2006
-
5th International Conference on Entertainment Computing: 20-22 September 2006 Cambridge (UK) Under the auspice of IFIP. Web site: http://www.icec2006.org/
-
MISUSE AND ABUSE OF INTERACTIVE TECHNOLOGIES
-
The goal of this special issue is to address the darker side of HCI by examining how computers sometimes bring about the expression of negative emotions and disinhibited behaviour
-
Symposium on AFFECTIVE SMART ENVIRONMENTS
-
An interdisciplinary meeting focused on methods and techniques for integrating affective and social factors in ambient intelligence.
-
Interdisciplinary Workshop on "The Phonetics of Laughter"
-
Research investigating the production, acoustics and perception of laughter is very rare. This is striking because laughter occurs as an everyday and highly communicative phonetic activity in spontaneous discourse. This workshop aims to bring researchers together from various disciplines to present their data, methods, findings, research questions, and ideas on the phonetics of laughter (and smiling).
-
HUMAINE Plenary Meeting 2007: Prospects for emotion-oriented systems - final appraisal
-
This plenary session is designed to achieve closure on the EU funded phase of the network’s activity; to identify what has been learned from that activity by drawing contrasts with the ideas set out in the opening plenary session; and to point forward by articulating the tasks that are now in front of the network members.
-
IST06 Networking Session "Embodied Emotion, Cognition and Action for Autonomous and Interactive Artifacts"
-
In the perspective of “networking across ‘islands’ with common interest”, the goal of the proposed session is twofold: (a) to provide a framework for projects with a common interest in embodied emotion and cognition to learn about one another and explore opportunities for interaction in the short term; and (b) to draft a longer-term “research agenda” for this area that can also lead to concrete projects within FP7.
-
AISB Symposium Mindful Environments
-
The aim of this workshop is to bring together an interdisciplinary group of
researchers to discuss the state of the art of the research on theory of mind
(ToM), computational models of ToM and systems that are directed towards the
ability to recognize and represent the intentions and other aspects of the mental
state. Another aim of this workshop is to discuss how the computational models
could inform empirical and theoretical research in human social processes,
through formalization and simulation, for instance.
-
ParaLing'07: Paralinguistic speech - between models and data
-
This two-day workshop is concerned with the general area of paralinguistic
speech, and will place special emphasis on attempts to narrow the gap
between "models" (usually built making strong simplifying assumptions) and
"real data" (usually showing a high degree of complexity).
-
Follow-up to IST'06 Networking Session "Embodied Emotion, Cognition and Action for Autonomous and Interactive Artifacts"
-
Follow-up folder with material from the IST'06 Networking Session "Embodied Emotion,
Cognition and Action for Autonomous and Interactive Artifacts," and a WIKI facility to continue the discussions initiated at the session.
-
Extended Deadline - Symposium on AFFECTIVE SMART ENVIRONMENTS
-
This symposium is to gather researchers from the fields of ambient intelligent and affective computing to discuss diverse issues of the shared field of interest of affective smart environments.
-
Conceptualizing emotion
-
The workshop aims to clarify the ways in which emotions are best understood and conceptualized, with particular emphasis on interactions with machines and computing. It is envisaged as a rather specialized and limited event (between 20-30 participants, mostly from HUMAINE) in which most participants will also present and The main focus will be discussion rather than full-fledged theoretical papers.
-
Embodied Language Processing
-
There has been a growing interest within the ACL community in extending the traditional focus on text and speech beyond the confines of natural language towards the inclusion of paralinguistic and non-verbal modes of communication, and beyond the confines of task-oriented language towards the inclusion of social and psychological variables such as attitude and affect. Studies of embodied dialogue systems, emotional expressiveness in speech, and personality detection in text are just a few examples of such research. These new extensions to computational linguistics have found a home in a number of different applications, from analysis of military videos to the development of Ambient Intelligent applications, where natural modes of interaction between humans and machines are envisioned that exploit the full bandwidth of human communication.
-
Workshop - Emotion and Computing at KI 2007
-
2nd Workshop "Emotion and Computing" -- Current Research and Future Impact
-
ICANN '07 special session - Emotion and Attention: Empirical Findings and Neural Models
-
The International Conference on Artificial Neural Networks is an annual conference organised by the European Neural Networks Association (ENNS). We are organising a HUMAINE-based special session on Emotion and Attention: Empirical Findings and Neural Models, please get in touch if you would like to contribute.
-
SI on Abuse and Misuse of Social agents
-
This special issue of Interacting with Computers addresses the negative side of human-computer interaction.
-
Ambient & Artifical Intelligence
-
The AISB convention is an annual event organised as a number of collocated symposia interspersed with invited plenary talks. In addition to symposia related to the theme of the convention (artificial and ambient intelligence) a number of other symposia.
-
Human and Artificial Agents Emotional Interaction: Models and Applications
-
Researchers from several disciplines have been trying to understand and re-create emotion in the user interface. Emotional models have been proposed as a critical component of more effective human computer interaction, suggesting that emotions should not be considered a simple optional providing pleasantness, but crucial cues as they are involved in management of H-M joint-action. In this perspective, emotion and the ability to ”measure” the user emotional response are now considered as an important key to implement intelligent interfaces, aimed at producing believable and satisfying interactions.
-
Springer book cfp: Affect and Emotion in HCI
-
Springer will publish a book on affect and emotion in Human-Computer Interaction. You are invited to submit papers.
-
ACII 2007
-
The second International Conference on Affective Computing and Intelligent Interaction (ACII2007) will be held in Lisbon, Portugal, and will be a meeting point for researchers studying and developing the role of emotion and other affective phenomena as these relate to human-computer and human-robot interaction, graphics, AI, robotics, vision, speech, synthetic characters, games, educational software, and related areas.
-
icdl 2007
-
The International Conference on Development and Learning
strives to bring together this interdisciplinary audience to encourage
understanding and cross-fertilization of ideas from the different
disciplines. Now in its 6th year, ICDL 2007 will have the theme of
"Assisting Development" to encourage participants to consider the
application of their research to the conceptualization, design and
implementation of systems that can assist development.
-
Intelligent Virtual Agents IVA'07
-
IVA'07 is an interdisciplinary conference, bringing together researchers, industrialists and users in the fields of interactive graphics, animation, computer games, cognitive modelling and human-computer interaction.
-
ELSNET Summer School Belfast 2007
-
The ELSNET Summer School 2007 takes as its theme 'Advanced Dialogue Systems: Affectivity, Adaptability and Multimodality', and covers everything from basic prompt and response systems to systems that adapt to the user's level of experience and emotional state. Alongside discussion of latest trends in dialogue system development in industry and academia, practical sessions include use of ECAs (Greta), VoiceXML, SSML and related technologies. The school also includes guidance for assessing how well implemented systems are actually working.
-
Seventh International Conference on Epigenetic Robotics:
Modeling Cognitive Development in Robotic Systems
-
In the past 6 years, the Epigenetic Robotics annual conference has established itself as a unique place where original interdisciplinary research from developmental sciences, neuroscience, biology, cognitive robotics, and artificial intelligence is being presented.
-
Final Plenary Session of HUMAINE
-
The final plenary session of the HUMAINE NoE will provide an overview of the main results of the network, interactive sessions, discussions and demonstrations, and plans for the follow up of the network. Industrial and academic researchers external to HUMAINE will also attend.
-
Modeling and Scaffolding Affective Experiences to Impact Learning
-
Learning is accompanied by episodes of success and failure that inevitably invoke a host of associated affective responses. While, the last decade has been ripe with research investigating the interplay between emotions and learning, there are several open challenges hindering progress in this area. These include empirical and theoretical questions such as: (1) What are the emotions that are important to learning? (2) How are they linked with cognition and meta-cognitive processes (e.g. self-regulation and goal orientation)? Additionally, the effectiveness of one-on-one tutoring in promoting active knowledge construction has extended the role of affective modeling beyond traditional classroom environments and into the arena of integrated learning environments. This transition requires innovative computational approaches to construct online affect-sensitive learner models and utilize these models to detect and respond to the learner's affect to potentially optimizing learning.
Researchers interested in these challenges range from multiple disciplines associated with the learning sciences such as psychology, education, cognitive science, computer science, artificial intelligence, and neuroscience. Since many of these researchers share the same goals of developing learning environments that effectively coordinate pedagogy with the learner's emotions, the proposed workshop seeks to create cross talk between the areas.
-
Tutorial on 'Affective Natural Language Generation', in the scope of User Modeling 2007
-
Website:
http://www.iit.demokritos.gr/um2007/tut_ANLH.php
Organizers:
Fiorella de Rosis (University of Bari) and Chris Mellish (University of Aberdeen)
-
Workshop on Tagging, Mining and Retrieval of Human Related Activity Information - At the International Conference on Multimodal Interfaces - ICMI
-
Inexpensive and user friendly cameras, microphones, and other devices such as digital pens are making it increasingly easy to capture, store and process large amounts of data over a variety of media.
This opportunity has been embraced by a large number of people, and resulted in the availability of high volumes of digital photos, videos, audio recordings. Additional opportunities present themselves for capture of even richer data, for example during lectures, meetings, or informal gatherings.
Even though the barriers for data acquisition have been lowered, making use of these data remains challenging. Effective use presupposes a large investment in manual organization, e.g. by careful, labor-intensive labeling of data, manual clustering (e.g. via foldering), or manual extraction and transcription of important information.
As a result of the difficulties involved in finding and reusing information, particularly as the volume grows, large amounts of collected data remains unused and inaccessible. Because of that, the collection efforts tend to be abandoned, or not even implemented, given the low immediate payoff and the high cost of organization. More importantly, information that could lead to enhanced performance during learning or work situations remain untapped.
The focus of the present workshop is therefore on issues related to theory, methods and techniques for facilitating the organization, retrieval and reuse of multimodal information. The emphasis is on organization and retrieval of information related to human activity, i.e. that is generated and consumed by individuals and groups as they go about their work, learning and leisure.
-
Emotion in Human-Computer Interaction
-
You are cordially invited to become part of the third workshop dealing with affect and emotion in HCI. Send us your ideas, descriptions of current work, or critical views on developments in the field!
-
7th International Conference on Intelligent Virtual Agents (IVA'07)
-
Call for Participation to IVA 2007
IVA'07 will be a multidisciplinary forum for researchers and practitioners from academia and industry with an interest in the design, implementation, and evaluation of IVAs and IVA applications.
-
Socio-technical Systems: Design and Use
-
Symposium I of the 19th European Meeting on Cybernetics and System Research (EMCSR 2008). The borders between the social and the technical disappear progressively: while human-human relationships become more and more technology-mediated, human-machine interactions create illusions and expectations of sociality. the symposium brings together research on the use and design of such systems, with special regard to intercultural issues.
-
AAAI Spring Symposium on Emotion, Personality and Social Behavior
-
The symposium will provide a forum for interdisciplinary interactions addressing fundamental issues in modeling affect and personality in social behavior.
To facilitate interaction, moderated panels, small working groups, and open discussion will be emphasized, rather than the traditional paper sessions.
Submissions:8 pages, AAAI Conference format.
-
Measuring Affect in HCI - Going Beyond The Individual
-
The measurement of affect in HCI research is a challenging and complex issue. Although a number of techniques for measuring affect have been developed, a systematic discussion of their effectiveness and applicability in different contexts remains lacking, especially in social contexts with multiple users. As computing shifts to increasingly collaborative and ubiquitous models, it is important to discuss affect measurement beyond the individual level. This workshop will provide a forum where designers, practitioners, and researchers can 1) introduce novel methods of affect measurement that go beyond physiological and self-report measures, 2) advance our understanding of existing measurement methods and how they can be expanded, and 3) critically evaluate issues of affect measurement.
-
Special Track on Virtual Agents at AAMAS 08
-
To provide an opportunity for interaction and cross-fertilization between the AAMAS community and researchers working on virtual agents, AAMAS-08 will feature a Special Track on Virtual Agents.
-
Symposium on Affective Language in Human and Machine
-
This symposium This symposium aims to combine advances in Affective Computing with insights in Psychology and Cognition to shed light on the ways in which affect is communicated by people in their written and spoken language and might be appropriately communicated between people and machines. It concentrates on the ways in which emotion is communicated between humans through their written and spoken language. These ways may or may not suggest ways in which emotions might be communicated between humans and machines.
-
EduTainment 2008
-
The third International Conference on E-learning and Games is an international forum for researchers to share their latest research output on the development and application of e-learning and digital entertainment systems
-
eNTERFACE’08 international summer workshop on multimodal interfaces
-
eNTERFACE08 is the next of a series of successful workshops initiated by SIMILAR, the European Network of Excellence (NoE) on Multimodal interfaces. eNTERFACE'08 will follow the fruitful path opened by eNTERFACE05 in Mons, Belgium, continued by eNTERFACE06 in Dubrovnik, Croatia and eNTERFACE07 in Istambul, Turkey. SIMILAR came to an end in 2007, and the eNTERFACE workshops are now under the aegis of the OpenInterface Foundation.
-
Sistemi emotivi
-
On 29 November 2007, the Foundation Palazzo Strozzi in Florence opens new CCCS-Center for Contemporary Culture Strozzina, a space devoted to the comparison between the different approaches and different practices that characterize the production of cultural and artistic
-
NIME 2008 - 8th International Conference on New Interfaces for MusicalExpression
-
On behalf of the NIME 2008 Committee, we would like to invite you to be part of the 8th International Conference on New Interfaces for Musical Expression, organized by Casa Paganini InfoMus Lab - Università degli Studi di Genova
in collaboration with Regione Liguria, Comune di Genova - Ufficio Paganiniano, Conservatorio di Musica "Niccolò Paganini", GOG - Giovine Orchestra Genovese, Accademia Ligustica di Belle Arti, Museo Villa Croce.
-
Workshop satellite of LREC 2008: CORPORA FOR RESEARCH ON EMOTION AND AFFECT
-
Papers may raise one or more of the following questions. What kind of theory of emotion is needed to guide the area? What are appropriate sources? Which modalities should be considered, in which combinations? What are the realistic constraints on recording quality? How can the emotional content of episodes be described within a corpus? Which emotion-related features should a corpus describe, and how? How should access to corpora be provided? What level of standardization is appropriate? How can quality be assessed? Ethical issues in database development and access.
-
Workshop on Sentiment Analysis: Emotion, Metaphor, Ontology and Terminology (EMOT 2008)
-
CALL FOR PAPERS LREC 2008 Workshop on Sentiment Analysis:
Emotion, Metaphor, Ontology and Terminology (EMOT 2008)
27 May, 2008, Marrakech, Morocco
-
Special Issue of CSL: "Affective Speech in real-life interactions"
-
The motivation of this special issue is to report innovative work on the modelling and generation of affect in real-life speech and spoken interaction (including human-human or human-machine interaction, multi-party interaction) or in “realistic” interactions (including realistic fictions) - NEW SUBMISSION DEADLINE: June 15, 2008 -
-
International Workshop on Computational Aspects of Affectual and Emotional Interactions
-
CAFFEi aims to bring together researchers working on the computational modeling of emotions and affect, and especially their linguistic realisation, for the purposes of affectual human-computer interaction.
-
Workshop on Affect-aware Human-Computer and Human-Robot Interaction
-
The workshop takes place during the 1st International Conference on PErvasive Technologies Related to Assistive Environments.
-
Eighth International Conference on Intelligent Virtual Agents (IVA-08)
-
IVA-08 is the major annual meeting of the intelligent virtual agents community, attracting interdisciplinary minded researchers and practitioners from embodied cognitive modeling, artificial intelligence, computer graphics, animation, virtual worlds, games, natural language processing, and human-computer interaction.
-
2nd PEACH Summer School: Technologies and Applications
-
The Second PEACH Summer School: 9-11th July 2008, Dubrovnik, Croatia "Technologies and Applications"
-
ICMPC-Rencon
-
``Rencon'' is the project of musical performance RENdering CONtests since 2002. The newest Rencon workshop will be held on the co-host of ICMPC10. There will be two sections in the contest: an autonomous section, and a type-in section. An open section is planned, in order to make RENCON appealing also for performance rendering systems not focusing on piano performance.
-
Workshop on Multimodal Corpora at LREC 2008
-
The focus of this LREC'2008 workshop on multimodal corpora will be on
models of natural interaction and their contribution to the design of
multimodal systems and applications.
-
Emotion in Human-Computer Interaction - Designing for People -
-
Emotion are what make our interactions human. Discuss how technology can live up to this, which issues might arise, and how to approach these!
-
Emotion in Human-Computer Interaction - Designing for People -
-
Emotion are what make our interactions human. Discuss how technology can live up to this, which issues might arise, and how to approach these!
-
AFFINE - Affective Interaction in Natural Environments: Real-time affect analysis and interpretation for virtual agents and robots
-
The First AFFINE workshop on Affective Interaction in Natural Environments will be hosted at the Tenth International Conference on Multimodal Interfaces (ICMI 2008) to be held in Chania, Crete, on the 24th of October 2008, following the main conference. The duration of the workshop is one day.
-
Research Goals and Strategies for Studying User Experience and Emotion
-
The aim of the current workshop is to review and discuss different methods of studying UX and user affect. We will discuss how these methods could and should inform product design. In the first part of the one-day workshop selected position papers will be presented. Contributions on research methods for UX as well as case studies of emotional product design shall be included. During the second part, workshop participants will engage in focused discussions on different aspects of UX (e.g., aesthetics, pragmatics and emotions), which will be summarized in an interactive way.
-
International Conference on Music and Emotion
-
Featuring a large number of invited speakers, the conference will promote a dialogue between music theorists, psychologists, philosophers, and scientists. The aim is to foster the growth of music and emotion as a general field: to share concepts, definitions, and methodologies; to communicate technical and practical knowledge across disciplinary boundaries; to improve consensus and thereby develop a framework to guide future research. The conference is conceived around four keynote panels representing the disciplines of music theory, philosophy, psychology and sonic arts. In addition, we invite papers on any aspect of emotion research.
-
Emotional Expression: The Brain and The Face
-
This book will be edited by Prof. Freitas-Magalhães, University Fernando Pessoa Health Sciences School. The book is to be useful to academics and practitioners as well as students in the area of Emotion Psychology and will be published by UFP Press.
-
AISB 2009 Symposium on Affective Bodily Expression
-
The recent development of affective computing as an independent field, as well as the increasing reliability of motion capture and other vision-based movement tracking methods, has created a great interest in the computational study of expressive body movement. The symposium aims at bringing together researchers from different disciplines with the aim of sharing knowledge on, discussing and creating a better understanding of the role and power of body movement as an affective communication modality and how such body expression should be modeled to enable technology to exploits such communication channel.
-
Emotion-Aware Natural Interaction
-
The proposed Special Issue aims to present state-of-the-art approaches in the fields of unimodal and multimodal affect analysis, and combine these with techniques that utilize a priori or just-in-time knowledge about the user, environment, or task contexts. Papers on emotion- and affect-aware applications are strongly encouraged, especially those discussing issues related to natural interaction and/or the tradeoff between unconstrained expressivity and robustness.
-
Real-Time Affect Analysis and Interpretation: Closing the Affective Loop in Virtual Agents and Robots
-
Special issue of the Journal on Multimodal User Interfaces<br><br>
www.jmui.org<br>
www.springer.com/12193<br><br>
This special issue will address computational models and techniques for the real-time interpretation of the user’s behaviour to produce mid- or high-level state descriptors, from basic emotions to more complex appraisals or mental states (e.g. agreement and interest, or blends of several emotions) for the purpose of closing the affective loop in social robots and virtual agents.
-
Animating Virtual Speakers or Singers from Audio: Lip-Synching Facial Animation
-
Lip synchronization (lip-synch) is the term used to describe matching lip movements to a prerecorded speaking or singing voice. We focus here on technologies that are able to compute automatically the facial movements of animated characters given prerecorded audio.
-
Affect and Behaviour Related Assistance in Support for the Elderly
-
Appropriate assistance particularly for elder people needs to take into account affective and emotional as well as social aspects. Technologically, it requires specific interaction methods, suitable presentation of information, adequate sensing techniques and appropriately communicative and assistive devices.
This workshop wants to provide a platform for researchers and product developers alike to exchange and propose new ideas, discuss novel technologies and approaches, and not least to show latest developments and project results.
-
Workshop on Empathic Agents
-
Creating characters and robots that give the illusion of life and allow for the user's suspension of disbelief is still a debated and fundamental goal in the area of virtual agents. However, when we read a book, or watch a film we not only suspend our disbelief and look at the characters as "life", but we also establish emotional relations with the characters. We feel sad when they are sad, angry when something unfair is done to our hero, and so on. That is, we put ourselves in the shoes of our favorite characters, and feel emotions for what is happening to them. And these emotional empathic relations are part of achieving that suspension of disbelief.
This workshop will be a meeting point to discuss the creation of agents that are both empathic towards their users and foster empathic reactions towards them by their users.
-
Computation of emotions in man and machines
-
Charles Darwin highlighted the importance of emotional expression as part of human communication. As part of the Darwin bicentenary celebrations, the Royal Society is running a two day meeting to discuss recent research on the psychology of emotions, their analysis and expression by computers, and applications.
-
ACII 2009: Special Sessions and Mini-Tutorials
-
The HUMAINE International Conference on Affective Computing and Intelligent Interaction (ACII 2009) invites proposals for special sessions and focused mini-tutorials highlighting foundations and important and novel directions of activity in Affective Computing and Intelligent Interaction research.
Deadline for proposal submissions: March 15, 2009.
-
BMVA meeting on Facial Analysis and Animation
-
In today's world, facial animation has more applications than ever before: from video game characters to movie actor doubles, from machine facial displays to psychological research stimuli. The aim of this meeting is to bring together researchers and practitioners interested in all aspects of facial animation and related analysis.
-
EMOTIONS & MACHINES Conference
-
The Swiss Center for Affective Sciences, University of Geneva is organising a one day interdisciplinary conference on Emotions and Machines. Emphasis will be particularly given to the possibility of genuinely emotional artificial agents, and the implications of such developments, as well as the benefits and hazards of emotion related technology generally. Submissions are invited of approximately 4500 words, suitable for 45 minute presentations.
-
The First International Workshop on Social Behavior in Music
-
This workshop focuses on the social signals and their features that are most significant for a qualitative and quantitative analysis of social behavior and experience in music. The workshop will discuss computational
models, algorithms, techniques for analysis of social behavior in music, their application in concrete test-beds, and their evaluation in experimental set-ups.
-
Emotion in Human-Computer Interaction - Real World Challenges -
-
Being the 5th workshop in this series, this year’s workshop will focus on the development of affective technologies for real-world applications and the issues that this orientation brings to our research.
-
KEER2010 Conference Paris
-
Arts et Métiers ParisTech and the Japan Society of Kansei Engineering (JSKE) and have the great pleasure to invite you to the International Conference on Kansei Engineering and Emotion Research 2010, in the heart of the beautiful city of Paris, on March 2-4th. This conference will gather researchers, practitioners and industrials to explore and to expose the current state of eastern and western Kansei and Emotion research.
-
Affective-aware Virtual Agents and Social Robots (AFFINE)
-
This new 2009 workshop seeks to bring together those who work on the
real-time interpretation of user behavior to produce mid- or high-level
state descriptors, from basic emotions to more complex appraisals or
mental states (e.g. agreement and interest, or blends of several emotions)
with those who wish to apply this capacity as part of a 'social
perception' module or equivalent in social robots and virtual agent
interaction frameworks.
-
Affective-aware Virtual Agents and Social Robots (AFFINE)
-
This new 2009 workshop seeks to bring together those who work on the
real-time interpretation of user behavior to produce mid- or high-level
state descriptors, from basic emotions to more complex appraisals or
mental states (e.g. agreement and interest, or blends of several emotions)
with those who wish to apply this capacity as part of a 'social
perception' module or equivalent in social robots and virtual agent
interaction frameworks.
-
9th International Conference on Epigenetic Robotics: Modeling Cognitive Development in Robotic Systems
-
This year's edition of Epigenetic Robotics will have a special focus on emotional and social development, particularly addressed by keynote speakers and special discussion and working groups. However, submissions are welcome regarding all aspects of the study of cognitive development.
-
9th International Conference on Epigenetic Robotics
-
This year's edition of Epigenetic Robotics will have a special focus on emotional and social development, particularly addressed by keynote speakers and special discussion and working groups. However, submissions are welcome regarding all aspects of the study of cognitive development.
-
Special Issue "Nonverbal Behavior Synthesis For Embodied Agents"
-
First Call for Papers
for a Special Issue of
the Journal on Multimodal User Interfaces (JMUI), Springer, on
NONVERBAL BEHAVIOR SYNTHESIS FOR EMBODIED AGENTS:
Producing Expressive, Individual, Interpersonally and Socio-Culturally
Aware Behavior
-
IUI 2010: ACM International Conference on Intelligent User Interfaces
-
IUI 2010 is the annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. IUI is where the community of people interested in Human-Computer Interaction (HCI) meets the Artificial Intelligence (AI) community.
We are also very interested in contributions from related fields, such as psychology, cognitive science, computer graphics, and the arts.
-
B-INTERFACE: The First International Workshop on Bio-inspired Human-Machine Interfaces and Healthcare Applications
-
This new workshop aims for assembling researchers from diverse backgrounds, signal processing, biomedical engineering, human-computer interaction, neurophysiology, machine learning, etc., to discuss their ideas and solutions and to build a new vision of bio-inspired interfaces and healthcare applications.
-
Companions, Virtual Butlers, Assistive Robots: Empirical and Theoretical Insights for Building Long-Term Social Relationships
-
As robots and agents are becoming increasingly prominent in everyday life, they have to interact with their users in a complex social world, and must build and maintain long-term relationships with them. This interdisciplinary symposium explores theories and models specific to this challenge, the still existing gaps of knowledge and the research methods able to fill them.
-
Social Signal Foundation. An Outline
-
The workshop aims at gathering researchers belonging to human sciences and computing communities with the goal of building a shared understanding around nature and models of social signals.
-
Mish Mash:
-
The theme of the first issue of the Leonardo Electronic Almanac magazine is mish mash.
The first issue will be a collection of articles, reviews and opinion pieces that discuss and analyze the complexity of mixing things together as a process that is not necessarily undertaken in an orderly and organized manner. In this issue there will be contributions from Frieder Nake, Stelarc and other important cultural operators.
-
Sensing Emotion and Affect – Facing Realism in Speech Processing
-
The Interspeech Emotion Challenge 2009, which has been organized by the guest editors and sponsored by HUMAINE, provided the first forum for comparison of results for the recognition of emotion in speech, obtained for exactly the same and realistic conditions. In this special issue, on the one hand, we will summarise the findings from this challenge, and on the other hand, provide space for novel original contributions that further the analysis of natural, spontaneous, and thus emotional speech by late-breaking technological advancement, recent experience with realistic data, revealing of black holes for future research endeavours, or giving a broad overview.
-
Special Issue on Emotion and Mental State Recognition from Speech
-
As research in speech processing has matured, attention has shifted from linguistic-related applications such as speech recognition towards paralinguistic speech processing problems, in particular the recognition of speaker identity, language, emotion, gender, and age. Determination of emotion or mental state is a particularly challenging problem, in view of the significant variability in its expression posed by linguistic, contextual, and speaker-specific characteristics within speech. In this context this EURASIP Journal on Advances in Signal Processing Special Issue on Emotion and Mental State Recognition from Speech aims to gather recent insights on progress in the field.
-
LREC 2010 Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality
-
A "Multimodal Corpus" involves the recording, annotation and analysis of
several communication modalities such as speech, hand gesture, facial
expression, body posture, etc. As many research areas are moving from
focused but single modality research to fully-fledged multimodality
research, multimodal corpora are becoming a core research asset and an
opportunity for interdisciplinary exchange of ideas, concepts and data.
-
IEEE Conference on Computational Intelligence and Games 2010
-
Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The 2010 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this quickly moving field.
-
Emotion in Games - Sensing and inducing player experience and affect
-
IEEE CIG Special Session: Emotion in Games - Sensing and inducing player experience and affect, in conjunction with the 2010 IEEE Conference on Computational Intelligence and Games (CIG) (http://game.itu.dk/cig2010/), August 18-21, Copenhagen, Denmark. Organized by the IEEE CIS Task Force on Player Satisfaction Modeling and the Humaine Association SIG on Games and Entertainment
|
-
Companions, Virtual Butlers, Assistive Robots: Empirical and Theoretical Insights for Building Long-Term Social Relationships
Vienna, Austria (as part of EMCSR 2010),
06 April 2010
-
LREC 2010 Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality
Malta,
18 May 2010
-
IEEE Conference on Computational Intelligence and Games 2010
Copenhagen, Denmark,
18 August 2010
-
Emotion in Games - Sensing and inducing player experience and affect
Copenhagen, Denmark,
21 August 2010
|