CONTROL SYSTEM FOR CONTROLLING OBJECT USING PSEUDO-EMOTIONS AND PSEUDO-PERSONALITY GENERATED IN THE OBJECT
An autonomous device behaving adaptively to a user includes a sensing unit; a recognition unit for recognizing user's command, a current user-related status, and a current user-unrelated status based on the sensed signals; a pseudo-personality-forming unit for establishing a pseudo-personality based on the result of the preceding recognition; a pseudo-emotion-forming unit for establishing pseudo-emotions based on the result of the preceding recognition and the pseudo-personality; an autonomous behavior-establishing unit for selecting autonomous behavior based on the result of the preceding recognition, the pseudo-personality, and the pseudo-emotions; a commanded behavior-establishing unit for constituting commanded behavior in accordance with the user's command; a behavior control unit for controlling behavior by combining the autonomous behavior and the commanded behavior; and an output device outputting the controlled behavior. The device comes to be viewed as a “pet” or a “friend” with the passage of time.


SocialCom 2012 workshop on: Exploring Stances in Interactions: Conceptual and Practical Issues in Social Signal Processing Research
