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Research on Emotions and Human-Machine Interaction
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Emotion in Games - Sensing and inducing player experience and affect
IEEE CIG Special Session: Emotion in Games - Sensing and inducing player experience and affect, in conjunction with the 2010 IEEE Conference on Computational Intelligence and Games (CIG) (http://game.itu.dk/cig2010/), August 18-21, Copenhagen, Denmark. Organized by the IEEE CIS Task Force on Player Satisfaction Modeling and the Humaine Association SIG on Games and Entertainment
Copenhagen, Denmark,
21 August 2010
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Tool of the day
eMoto
eMoto is a mobile service for sending affective messages to others. The mobile phone user inputs what they want to express emotionally through a range of affective gestures. This alters the background of the text message (SMS) to include a range of affective expressions that make use of colors, shapes and animations . The interaction with gestures and changes of the text message background interac...
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