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Research on Affective Computing, Emotions and Human-Machine Interaction
The Association for the Advancement of Affective Computing
2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014
Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2014 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.
24 February 2014
Tool of the day
Augsburg Biosignal Toolbox (AuBT)
Augsburg Biosignal Toolbox (AuBT) is a toolbox for analyzing physiological signals written in Matlab. It provides a graphical user interface which allows the user to extract features from common physiological signals, select relevant ones and use them to train and evaluate a classifier. It comes along with two data corpora containing physiological data of a single user recorded in different emotio
Read more about Augsburg Biosignal Toolbox (AuBT)
Signal Analysis entries.
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