Personal tools
You are here: Home

CfP special issue of IEEE Transactions on Affective Computing - TOWARD COMMERCIAL APPLICATIONS OF AFFECTIVE COMPUTING

Upcoming special issue of IEEE Transactions on Affective Computing, titled "Toward Commercial Applications of Affective Computing". It is focused on machines that can recognize and respond to human emotions and other psychological states in ecological, noisy settings. As affective computing has traditionally focused on laboratory experiments, this special issue wishes to emphasize applications with measurable, commercially attractive benefits. Manuscripts can be submitted at https://mc.manuscriptcentral.com/taffc-cs starting April 1, 2015.

Deadline:  17 August 2015

Computational Intelligence and Machine Learning for Brain-Computer Interface (BCI)

09 October 2015 - 12 October 2015   Hong Kong

IEEE SMC 2015's 5th Workshop on Brain-Machine Interfaces (BMI) Systems will be held October 9-12, 2015 in Hong Kong. SMC2015 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. This workshop is co-organized by the IEEE SMC TC on Brain-Machine Interfaces systems and IEEE SMC TC on Shared Control. The main theme of this year's workshop is: The Human-in-the-Loop Workshop: BMI, Haptics, Big Data, and Shared Control. Besides presentations of accepted papers, this 3-day workshop will feature panels, discussions with the audience, and a number of prominent invited speakers from industry and academia.

Deadline:  31 March 2015

  • Posted by DongruiWu
  • Published: 15 April 2015

Interspeech 2015 Computational Paralinguistics Challenge (ComParE 2015)

06 September 2015 - 10 September 2015   Dresden, Germany

The Interspeech 2015 Computational Paralinguistics ChallengE (ComParE) is an open Challenge dealing with states of speakers as manifested in their speech signal’s acoustic properties. There have so far been six consecutive Challenges at INTERSPEECH since 2009 (cf. the repository), but there still exists a multiplicity of not yet covered, but highly relevant paralinguistic phenomena. Thus, we introduce three new tasks by the Degree of Nativeness Sub-Challenge, the Parkinson's Condition Sub-Challenge, and the Eating Condition Sub-Challenge.

Deadline:  20 March 2015

Interdisciplinary Workshop on Laughter and other Non-Verbal Vocalisations in Speech

14 April 2015 - 15 April 2015   University of Twente, Enschede, the Netherlands

Following the previous workshops on laughter held in Saarbruecken (2007), Berlin (2009), and Dublin (2012), we have the pleasure to announce a forthcoming workshop in Enschede, the Netherlands in April 2015. The goal of this workshop is to bring together scientists from diverse research areas and to provide an exchange forum for interdisciplinary discussions in order to gain a better understanding of laughter and other non-verbal vocalisations. The workshop will consist of invited talks and oral presentations of ongoing research and discussion papers.

Deadline:  28 February 2015

CBAR 2015

04 May 2015 - 04 May 2015   Ljubljiana, Slovenia

The 3rd International Workshop on Context Based Affect Recognition (CBAR 2015) will be held in conjunction with IEEE FG 2015 in May 2015 in Ljubljiana, Slovenia – www.fg2015.org

Affective computing - tools and applications

25 June 2015 - 27 June 2015   Poland, Warsaw

I am organizing special session on "Affective computing - tools and applications" within Human-Systems Interaction conference and you are welcome to participate.

Deadline:  15 March 2015

JUCS Special Issue on Trending Breakthroughs in Human-Computer Interaction 2014

Special Issue on "Trending Breakthroughs in Human-Computer Interaction" to be published in the International Journal of Universal Computer Science.

Deadline:  31 January 2014

MAC2014 -- 1st International Workshop on Multimedia Affective Computing

14 July 2014 - 18 July 2014   CHENGDU, CHINA

This workshop is to increase the attention of multimedia society on human-centered multimedia computing, where sensing human affect and emotion plays an essential role; present the state-of-the-art research in the related areas; and discuss the challenges and potential opportunities in multimedia affective computing.

Deadline:  23 March 2014

2nd CFP CARs@AAMAS (Culturally-Aware Robotic and Agent Systems)

06 May 2014 - 06 May 2014   Paris

The main focus of the workshop is on understanding the influence of culture on many human processes that affect human-robot interactions be it directly or indirectly. Culture aware robots can thus be defined as robotic systems, where culture-related information has had some impact on its design, run time or internal processes, structures, and/or objectives.

Deadline:  28 February 2014

INTERSPEECH 2014 Computational Paralinguistics Challenge (ComParE)

14 September 2014 - 18 September 2014   Singapore, Singapore

The Interspeech 2014 Computational Paralinguistics ChallengE (ComParE) is an open Challenge dealing with states of speakers as manifested in their speech signal’s acoustic properties. There have so far been five consecutive Challenges at INTERSPEECH since 2009 (cf. the Challenge series‘ repository at http://www.compare.openaudio.eu), but there still exists a multiplicity of not yet covered, but highly relevant paralinguistic phenomena. Likewise, we introduce two new tasks by the Cognitive Load Sub-Challenge and the Physical Load Sub-Challenge.

Deadline:  24 March 2014

Distributed Multimedia Systems 2014 - Special Session on Affective Multimedia Systems

27 August 2014 - 29 August 2014   Wyndham Pittsburgh University Center, Pittsburgh, USA

The main theme of the 20th International Conference on Distributed Multimedia Systems (DMS'2014) is Sentient Multimedia Systems, which are distributed systems capable of actively interacting with the environment by gathering, processing, interpreting, storing and retrieving multimedia information originated from sensors, robots, actuators, websites and other information sources. The conference organizers seek contributions of high quality papers, panels or tutorials, addressing any novel aspect of sentient multimedia systems that significantly benefits from the incorporation/integration of multimedia data (e.g., visual, audio, pen, voice, image, etc.), for presentation at the conference and publication in the proceedings. Both research and case study papers or demonstrations describing results in research area as well as industrial development cases and experiences are solicited. The use of prototypes and demonstration video for presentations is encouraged.

Deadline:  01 May 2014

5th International Workshop on EMOTION, SOCIAL SIGNALS, SENTIMENT & LINKED OPEN DATA

26 May 2014 - 27 May 2014   Reykjavik, Iceland

The fifth instalment of the highly successful series of Corpora for Research on Emotion held at the last LRECs (2006, 2008, 2010, 2012) will help bridging the gap between research on human emotion, social signals and sentiment from speech, text, and further modalities, and low availability of language and multimodal resources and labelled data for learning and testing.

Deadline:  10 February 2014

CARs@HRI: Workshop on Culture Aware Robotics

03 March 2014 - 03 March 2014   Bielefeld

The main focus of the workshop is on understanding the influence of culture on many human processes that affect human-robot interactions be it directly or indirectly. Culture aware robots can thus be defined as robotic systems, where culture-related information has had some impact on its design, run time or internal processes, structures, and/or objectives.

Deadline:  10 January 2014

1st World Congress on Facial Expression of Emotion (2014, Porto-Portugal)

1st World Congress on Facial Expression of Emotion (WCFEE 2014), it will be held from October 9 to 11, 2014 in Hospital-School University Fernando Pessoa, Porto, Portugal.

2nd International Workshop on Intelligent Digital Games for Empowerment and Inclusion IDGEI 2014

24 February 2014 - 24 February 2014   Haifa, Israel

Digital Games for Empowerment and Inclusion possess the potential to change our society in a most positive way by preparing selected groups in a playful and fun way for their everyday life's social and special situations. Exemplary domains span as far as from children with Autism Spectrum Condition to young adults preparing for their first job interviews or migrants familiarizing with their new environment. The current generation of such games thereby increasingly demands for computational intelligence algorithms to help analyze players' behavior and monitor their motivation and interest to adapt game progress. The development of such games usually thus requires expertise from the general gaming domain, but in particular also from a game's target domain, besides technological savoir-faire to provide intelligent analysis and reaction solutions. IDGEI 2014 aims at bridging across these communities and disciplines by inviting respective researchers and experts to discuss their latest perspectives and findings in the field of Intelligent Digital Games for Empowerment and Inclusion.

Deadline:  20 December 2013

Powered by Plone

Portal usage statistics