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22 October 2012 - 26 October 2012 Santa Monica, California
The Audio/Visual Emotion Challenge and Workshop (AVEC 2012) will be the second competition event aimed at comparison of multimedia processing and machine learning methods for automatic audio, visual and audiovisual emotion analysis, with all participants competing under strictly the same conditions.
Deadline: 21 July 2012
15 March 2012 - 15 March 2012
The HUMAINE association is pleased to call for proposals to host the Fifth International Conference on Affective Computing and Intelligent Interaction (ACII 2013). ACII is a central event for researchers exploring the role of emotion and other affective phenomena in human-computer and human-robot interaction, with relations to graphics, AI, robotics, vision, speech, synthetic characters, games, educational software, etc.
Deadline: 15 March 2012
09 September 2012 - 13 September 2012 Portland, Oregon
The INTERSPEECH 2012 Speaker Trait Challenge shall help bridging the gap between excellent research on paralinguistic information in spoken language and low compatibility of results. Three Sub-Challenges are addressed: In the Personality Sub-Challenge, the personality of a speaker has to be determined based on acoustics potentially including linguistics above or below average for the OCEAN five personality dimensions. In the Likability Sub-Challenge, the likability of a speaker's voice has to be determined by a suited learning algorithm and acoustic features. While the annotation provides likability in multiple levels, only two classes have to be recognised accordingly: likability above or below average. In the Pathology Sub-Challenge, the intelligibility of a speaker has to be determined by a suited classification algorithm and acoustic features. The results of the Challenge will be presented at Interspeech 2012 in Portland, Oregon. Prizes will be awarded to the Sub-Challenge winners.
Deadline: 01 April 2012
This special issue focuses on the introduction, presentation, and discussion of novel approaches to opinion mining and sentiment analysis that are not entirely based on domain-dependent corpora but also on general-purpose semantic knowledge bases. The main motivation for the issue, in particular, is to go beyond a mere word-level analysis of text and provide novel concept-level approaches to opinion mining and sentiment analysis that allow a more efficient passage from (unstructured) textual information to (structured) machine-processible data, in potentially any domain.
Deadline: 01 July 2012
26 May 2012 - 26 May 2012 Istanbul, Turkey
The fourth instalment of the workshop series on Corpora for Research on Emotion held at LREC aims at further cross-fertilisation between the highly related communities of Emotion, Sentiment & Social Signals. Corpora for these fields and original contributions on evaluation are seeked.
10 June 2012 - 15 June 2012 Brisbane, Australia
Computational intelligence is a set of Nature-inspired computational methodologies and approaches to address complex real world problems to which traditional methodologies and approaches (first principles, probabilistic, black-box, etc.) are ineffective or infeasible. It includes neural networks, fuzzy logic systems, evolutionary computation, swarm intelligence, chaos theory, etc. IEEE World Congress on Computational Intelligence (WCCI) is the largest and also the most important bi-annual conference on computational intelligence. WCCI 2010 in Barcelona attracted 2525 submissions and over 1800 participants. The Computational Intelligence and Affective Computing special session aims at bringing together researchers from both areas to discuss how computational intelligence algorithm can be used to solve challenging affective computing problems, and how affects (emotions) can inspire new computational intelligence algorithms.
Deadline: 19 December 2011
26 June 2012 - 29 June 2012 JeJu Island, Korea
Much like communications between humans, emotion is critical for the natural and harmonious Human-Robot interactions (HRI), especially for service robots and assistive robots. The special Session of Affective Human-Machine Interaction provides a platform for researchers from the interdisciplinary area that encompasses artificial intelligence, robot, human-computer interaction, psychology, computer science, engineering, neuroscience and linguistics to exchange ideas, frameworks, methods, and tools relating to Affective Human-Robot Interaction.
Deadline: 31 January 2012
This Special Issue of Computer Speech and Language (Elsevier) aims at Broadening the View on Speaker Analysis. It will focus on technical issues for highly improved and robust speaker (and singer) state and trait analysis and provide forum for some of the very best experimental work on this topic. Original, previously unpublished submissions are encouraged.
Deadline: 01 March 2012
The School of Electronic, Electrical and Computer Engineering of the University of Birmingham offers a funded PhD studentship for a UK/EU student on Automatic Social Behaviour Analysis.
09 May 2012 - 11 May 2012 Compiègne, France
In this session we would like to invite scientists working in areas related to affective computing, ambient computing, computer vision and machine learning to share their expertise and achievements in the emerging field of automatic analysis of human behaviour using belief functions.
Deadline: 01 December 2011
The Faculty of Engineering and Computing at Coventry University offers a funded PhD studentship in interactive virtual entities and computer generated environments
The School of Electronic, Electrical and Computer Engineering of the University of Birmingham offers a funded PhD studentship on the topic of affective computing and social signal processing.
This Special Issue of the Image and Vision Computing Journal aims to focus on Affect Analysis in Continuous Input and to attract original articles discussing the issues and the challenges pertinent in sensing, recognizing and responding to continuous human affective behavior from diverse communicative cues and modalities.
Deadline: 15 October 2011
04 October 2011 - 04 October 2011 Berlin
The workshop series focusses on the role of affect and emotion in computer systems including emotion recognition, emotion generation and emotion modeling with special attention to AI specific problems and applications. Both shallow and deep models of emotion are in the focus of interest. The goal is to provide a forum for the presentation of research as well as of existing and future applications and for lively discussions among researchers and industry. The presented papers should discuss theories, architectures and applications which are based upon emotional aspects of computing.
Deadline: 04 July 2011
17 November 2011 - 17 November 2011 Alicante, Spain
Computer gaming has been acknowledged as one of the computing disciplines which proposes new interaction paradigms, utilizing high-performance, yet lightweight and mobile devices and wireless controllers to take into account the individual affective expressivity of each player and the possibility to exploit social networking infrastructure. As a result, new gaming experiences are now possible, maximizing users’ skill level, while also maintaining their interest to the challenges in the same, resulting in a state which psychologists call flow: "a state of concentration or complete absorption with the activity at hand and the situation". The result of this amalgamation of gaming, affective and social computing has brought increased interest in the field in terms of interdisciplinary research. Natural interaction plays an important role in this process, allowing players to control games with the same means they employ in everyday human-human interaction: hand gestures, facial expressions and head nods, body stance and speech. These means of interaction are now easy to capture, thanks to low-cost visual, audio and physiological signal sensors, while models from psychology, theory of mind and ergonomics can be put to use to map features from those modalities to higher-level concepts, such as desires, intentions and player satisfaction. This workshop will cover real-time and off-line computational techniques for the recognition and interpretation of multimodal verbal and non-verbal activity and behaviour, modelling and evolution of player and interaction contexts, and synthesis of believable behaviour and task objectives for non-player characters in games and human-robot interaction. The workshop also welcomes studies that provide insight into the use of gaming to capture multimodal, affective databases, low-cost sensors to capture user expressivity beyond the visual and speech modalities and concepts from collective intelligence and group modelling to support multi-party interaction.
Deadline: 19 August 2011
IEEE Transactions on
Affective Computing
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