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10 November 2016 - 12 November 2016
HuBIC 2016 focuses on the interplay of the different modalities involved in human behavior when interacting with physical objects, technology and other people. This wide, interdisciplinary field spans from capturing and analysis to modeling and generation of embodied behavior in the context of communication, learning or entertainment. The HuBIC 2016 special session invites for leading-edge research and experimentation in topics ranging from Human-Computer Interaction to Human Social Behavior. HuBIC 2016 provides the opportunity to present and discuss the state-of-the-art in capturing, analyzing, modelling and generating multimodal behavior signals, including signals conveying information from face and body motion, eye-tracking, speech, audio and video, biosensors and more, as well as their fusion and fission and their exploitation in modeling the human communicative behavior as well as building systems and interfaces for advanced, believable, natural, human-like interaction.
05 September 2016
16 October 2016 - 16 October 2016
Austin, Texas, USA
People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they are seemingly at odds with the field’s focus on fun and positive affect. We argue that the positively biased perspective on desirable emotions in games misses out on opportunities that the interplay between positive and negative emotions offers.
26 July 2016
16 November 2016 - 16 November 2016
The workshop considers the interaction and communication between humans and technical devices/systems. For this also the foundations of human-human interaction are related and in topic of the interdisciplinary workshop. Further, real-time aspects of human-machine interactions as well as the development and evaluation of multimodal, real-time systems are addressed.
28 August 2016
The Computer Science Department at the University of Notre Dame anticipates hiring a full time postdoctoral fellow starting as early as August 1st 2016 for one year and renewable for a second year. The position includes a competitive salary commensurate with experience and full benefits. Review of applications will begin immediately and continue until the position is filled.
26 September 2016 - 26 September 2016
The workshop focuses on the role of affect and emotion in computer systems including the three research areas of emotion recognition, emotion generation (or expression) and emotion modeling, with special attention to AI specific problems and applications.
03 July 2016
28 June 2016 - 30 June 2016
The 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016) will address issues concerning relationships between human-computer interaction and entertainment. The objective of the conference is to attract state-of-art contributions that address the broad challenges faced in the development and use of interactive technologies to create entertainment content. The goal is to explore and discuss innovative studies, technologies and applications aimed at new interface paradigms.
01 March 2016
18 July 2016 - 12 August 2016
University of Twente, Enschede, the Netherlands
eNTERFACE'16 is a summer workshop gathering leading researchers and (phd/master) students in one place to collaborate 4 weeks long on creative and innovative projects related to intelligent multimodal interactive systems in various research domains such as affective computing, human robot interaction, and virtual environments. This is a unique opportunity for researchers and students from all over the world to meet and collaborate intensively and effectively towards a shared goal. The projects accepted will be published on the eNTERFACE'16 website after which researchers and students can apply for a project. The results of the projects will be published in the workshop proceedings. During these 4 weeks, there will also be talks and tutorials from invited experts.
01 April 2016
28 June 2016 - 30 June 2016
Utrecht, the Netherlands
28 March 2016
**PhD position in social robotics**
Division of Visual Information and Interaction,
Department of Information Technology, Uppsala University
Application deadline: 16/02/2016
Apply at this link: http://www.uu.se/en/about-uu/join-us/details/?positionId=88342
25 July 2016 - 29 July 2016
Vancouver, BC Canada
Over the last decade, there has been a rising tendency in affective Brain-Computer Interaction (aBCI) research to enhance Brain-Computer Interaction systems with the ability to detect, process, and respond to users emotional states. Besides logical intelligence, the introduction of emotional intelligence into BCI to create aBCI has received increasing interest from interdisciplinary research fields including psychology, neuroscience, computer science, and computational intelligence. In this new domain of affective sciences, aBCI aims to narrow the communication gap between the highly emotional human and the BCI systems by developing computational systems that recognize and respond to human emotions. Various applications of aBCI systems have been proposed such as workload monitoring, driving fatigue detection, implicit affective tagging, and game adaptation.
29 January 2016
The Department of Electrical and Computer Engineering at the University of Louisville invites applications and nominations for a tenure track faculty position in all ECE specialties. For full consideration, applications should be received by January 31, 2016.
Digital Media department at Drexel University invites applications for open PhD positions, in particular on Affective Computing, Intelligent Virtual Agents, and Computational and Interactive Narrative. DEADLINE: December 31st, 2015
The IEEE TAC special issue on Commercial Applications of Affective Computing is extending its submission deadline to the 31th of August.
This special issue aims at showcasing the most exciting and recent advances in fuzzy sets and systems for BCI and related topics. It welcomes survey, position, research, and application papers.
01 October 2015
13 November 2015 - 13 November 2015
Seattle, WA, USA (in conjunction with ICMI2015)
After a decade of the introduction of social signal processing (SSP) as a research field, we believe it is time to take stock and look into the future. The goal of this workshop is to bring together researchers to discuss recent as well as future developments in SSP for multimodal interaction research: where do we stand now, what are the recent developments in novel methods and application areas, what are the major challenges, and how do we further mature and broaden and increase the impact of SSP? We also believe it is necessary to ensure the quality and advancement of the research in SSP and by training students with the necessary expertise. Since SSP is a relatively new research domain, a textbook for teaching SSP is not available (yet). How we may teach SSP is therefore another topic of interest in this workshop.
We invite both research and position papers and aim for a mix of presentations around recent research and around presentations/discussions about the future of SSP.
27 July 2015
IEEE Transactions on
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