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Rehm, M., & Wissner, M. (2005). Gamble -- a multiuser game with an embodied conversational agent. In Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata (Ed.), Entertainment Computing - ICEC 2005: 4th International Conference (pp. 180-191). Berlin: Springer.

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 In this article, we present Gamble, a small game of dice that is played by two users and an embodied conversational agent (ECA). By its abilities to communicate and collaborate, an ECA is well suited for engaging users in entertaining social interactions. Gamble is used as a test bed for such multiuser interactions. The description of the system’s components and a thorough analysis of the agent’s behavior control mechanisms is followed by insights gained from a first user study.
 
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