Nadia Berthouze
The premise of my research is that affect, emotion, and subjective experience should be factored into the design of interactive technology. My aim is to create systems/software that can sense the affective state of their users and use that information to tailor the interaction process. Body movement appears to be a promising medium for this goal: it supports cognitive processes, regulates emotions, and mediates affective and social communication. I am currently pursuing three lines of research looking at body movement and posture as a medium to induce, recognize and measure the quality of experience of humans and in particularly of humans interacting and engaging through/with technology. I am trying to identify the various factors that affect the recognition process, including cross-cultural differences and task context. Finally, I am looking onto the existence of dialects in affective body movement communication, including avatar-specific dialects. I'm currently investigating these issues in the clinical context and in the gaming industry within the project AffectME supported by a Marie Curie reintegration grant (http://www.cs.ucl.ac.uk/staff/n.berthouze/AffectME.html).
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