Discussion Forum: Preference learning for affective modeling
ACII 2009 MiniTutorial by Georgios N. Yannakakis
There is an increasing trend towards personalization of services and interaction in computer games, e-commerce, marketing as well as other fields. The use of computational models for learning to predict user emotional preferences is of significant importance towards system personalization.
An alternative experimental approach to affective modeling via preference learning is presented in this mini-tutorial. Preference learning is a machine learning research area that aids in the process of exploiting a set of specific features of an individual in an attempt to predict her preferences. Comparative studies of alternative instance preference learning algorithms will be presented while several computer and physical interactive game case studies will be used to showcase the effectiveness of the methodology.


SocialCom 2012 workshop on: Exploring Stances in Interactions: Conceptual and Practical Issues in Social Signal Processing Research

Welcome to the discussion forum!
We would like to thank the author for his kind availability!
Paolo, Nadia and Cai