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The premise of my research is that affect, emotion, and subjective experience should be factored into the design of interactive technology. My aim is to create systems/software that can sense the affective state of their users and use that information to tailor the interaction process. Body movement appears to be a promising medium for this goal: it supports cognitive processes, regulates emotions, and mediates affective and social communication. I am currently pursuing three lines of research looking at body movement and posture as a medium to induce, recognize and measure the quality of experience of humans and in particularly of humans interacting and engaging through/with technology. I am trying to identify the various factors that affect the recognition process, including cross-cultural differences and task context. Finally, I am looking onto the existence of dialects in affective body movement communication, including avatar-specific dialects. I was awarded a 2 years International Marie Curie Reintegration Grant started in 2006 to investigate these issues in the clinical context and in the gaming industry. I'm currently pursuing these studies within the Emo&Pain (http://www.uclic.ucl.ac.uk/people/n.berthouze/EPain/index.html) and the Digital SENSORIA (http://www.digitalsensoria.com/Digital%20Sensoria.html) EPSRC projects.

Nadia Berthouze
Nadia Berthouze
UCL Interaction Center, London, UK
Key research interests:

Affective posture and body movement recognition, cultural differences in emotion expression, engagement in computer games, non-verbal communication, affective adaptive interactive systems, Hedonic touch
More information can be found in my webpage: http://www.cs.ucl.ac.uk/staff/n.berthouze/

Selected Publications

  • Sian Lindley, James Le Couteur, Nadia Bianchi-Berthouze, "Stirring up Experience through Movement in Game Play: Effects on Engagement and Social Behaviour", CHI'08 Notes Program, Florence 2008
  • Nadia Bianchi-Berthouze, Whan Woong Kim, Patel Darshak, "Does body movement engage you more in digital game play? And Why?", Proceedings of the Int. Conf. of Affective Computing and Intelligent Interaction, LNCS 4738, 102-113, Lisboa (Portugal), September 2007
  • Andrea Kleinsmith, Nadia Bianchi-Berthouze, "Recognizing Affective Dimensions from Body Posture", Proceedings of the Int. Conf. of Affective Computing and Intelligent Interaction, LNCS 4738, 48-58, Lisboa (Portugal), September 2007
  • A. Kleinsmith, R. De Silva, N. Bianchi-Berthouze, "Cross-Cultural Differences in Recognizing Affect from Body Posture", Interacting with Computers, 18 (6), 1371-1389, 2006
  • A. Kleinsmith, R. De Silva, N. Bianchi-Berthouze, "Grounding Affective Dimensions into Posture Descriptions", International Conference on Affective Computing and Intelligent Interaction (ACII'05), J. Tao, T. Tan, R. Picard (Eds), LNCS 3784, pp. 263-270, Beijing, October 2005
  • R. De Silva, A. Kleinsmith, N. Bianchi-Berthouze, "Towards unsupervised detection of affective body nuances", Affective Dimensions into Posture Descriptions", International Conference on Affective Computing and Intelligent Interaction (ACII'05), J. Tao, T. Tan, R. Picard (Eds), LNCS 3784, pp. 32-29, Beijing, October 2005
  • R. De Silva, N. Bianchi-Berthouze, "Modeling human affective postures: an information theoretic characterization of posture features", Journal of Computational Animation and Virtual Word , V. 15, N.3-4, pp.269-276, July 2004
  • N. Bianchi-Berthouze, A. Kleinsmith "A categorical approach to affective gesture recognition", Connection Science, V. 15, N. 4, pp. 259-269, 2003
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