Home page for Michael Nischt
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Michael Nischt University of Augsburg |
Key research interests: Utilizing 3d computer graphics for rendering believable emotions of virtual humans - Coordination and simulation of social navigation behaviors, postures and gestures - Innovative input interfaces for controlling and interacting with virtual agents |
About Me
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Projects_anim - A Character Animation Engine_anim is a state of the art animation engine, which can render and animate MPEG4 like characters. Its key features are:
_agents - An Interface for Controlling Virtual Agents_agents is a generic agent interface, which can be used for coordination and simulation of social navigation behaviors, postures, gestures and mimics. Its key features are:
Garden of Agents - A Testbed for dynamic social group behaviorsThe Garden of Agents is a virtual beergarden application, we use as testbed for dynamic social group behaviors based on the _agents interface and _anim engine as well. Currently, the social theory behind all agents is Robert Bales' Interaction Process Analysis, but we are working on on other to mix them up. Additionally, we are going to improve the interactivity by controlling an agent with non-standard input devices like a beat pad. |

Emotion-Aware Natural Interaction
